#include "TilesObject.h"

TilesObject::TilesObject()
{

}

TilesObject::TilesObject(int id, int id_type, int pos_x, int pos_y, int size)
{
	this->id = id;
	this->id_type = id_type;
	this->pos_x = pos_x;
	this->pos_y = pos_y;
	this->pos_x2 = this->pos_x + size;
	this->pos_y2 = this->pos_y + size;
}